Impressive what you guys were able to accomplish in this short amount of time. I really like the concept, but was a bit discouraged from starting over from the same location - at the start of the level - a lot. I think some checkpoints would have been good, or even better: keep the challenges at the start of the level to a minimum and focus on teaching each mechanic in a save environment, before having the player go through a complex level with all enemy types in short succession. Maybe even let the player continue at the point he got killed by the enemy, maybe you don't need to reset the players position at all. Great job and a lot of potential I think :)