Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Hi Joel,  

Hope you don’t take offence but I have been thinking about this game a lot. I love it. I have one critique though. To get to the inventory screens you have to press start and then select it to get there.  This seems convoluted.  

Perhaps you could use select to access the save menu and start takes you straight to the character/inventory menu? 
Obviously I have no idea if this is something you tried and it was not feasible. 

Not at all, any feedback is useful in one way or another and always welcome so thanks! And if it’s feasible, I’ll certainly try and address.

I get what you mean here. While Select is in use (it toggles between the throwable teleport device and attack), I know it can be slow switching between the menu screens, in addition, you’re more likely to need to go back to the item screen often than the other screens. 

I’ve created an issue to see if I can record the last menu screen you were on, and you go back to that one when you press start, which should mean you end up on the item screen more often than say the Character screen which updates less often.

ah right. I see. I hadn’t used select to change between attack and the throwable device. Had I have done, I’d likely not opened my big mouth lol. 

Cool idea about returning to the last used screen. 

What about integrating the save feature into the main menus. As in having a forth page dedicated to saving. Then it all one button press away to the last page you were on. 

The save game option actually has to be within the modal, as it needs to be within the same scene you want to save/resume in, rather than in a separate menu, otherwise it causes complications/doesn't work properly with some other game systems like the ship's teleport and bringing things back in the correct place on a load. So I won't be able to change that (at least not at this stage anyway).

Loading however has its own new full menu/screen now showing what the slots have in their contents, what planet you're on, your progress etc (which will make it into the next version).

As there's a single slot free on the pop up menu, I just tried out what feels like a good improvement, splitting the not quite fitting menu link 'Status' into, 'Your Status'  and 'Your Items'. So you can now go directly to the Items from there.

(+1)

Ah man. See. Loads of things I have zero understanding of whilst trying to suggest things to you lol. 

The save slot showing info is a great addition. I love seeing that detail in games. Especially handhelds. The adjustment you mentions sounds cool.