The animation system works pretty well, the player movement is meh, however, the dash needs to be reworked; The dash makes the player dash to the nearest enemy, the problem with that is it will dash without any checks for if the enemy is reachable or if there's a wall or not. but other than that this is pretty cool for a prototype.
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Thanks for taking time and testing it, currently dash and escape(backflip) logic is if is target nearby it does its work toward target if not it just dashes at direction where camera looking at, is it possible to check if no target nearby don't dash or backflip at all i will keep it in mind.
i agree about movement animations it needs to be replaced and i will do it soon, i have cool animations.