Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Yeah, you're right that there's some empty space in the middle and end of days after you've achieved the combo.  I considered unlocking the next sign immediately, but I think forcing players to slow down and just play/experiment with the flowers that they have available now (including the new one just unlocked during that day!) fits the chill, lazy vibe more.  Or have a bit of time to just sit and watch the scene change, without even worrying about the flowers.

As for rhythms, I explored allowing "off-beat" clicks (like, eighth notes) as well, during a combo.  It felt a bit too hectic for the pace I wanted though, and representing this on the combo meter was going to be a bit of extra work that I decided wasn't worth it.  I also considered black flowers playing two eighth notes instead of a single quarter note as a fun twist for the final flower.  Deciding what notes to play would have been kind of arbitrary though and the current five intervals of [root, third, fifth, seventh, octave] for the five colors (the same intervals used in the background chords) was hard to disturb.  Maybe for a sixth color!  All that said, I think there's definitely space for some more interesting rhythm here.

Thanks for playing and for the fun discussion both here and on your own game :)