I felt like such a good robot in Granny's Home, that robot can WALK! I like the idea of generosity in terms of decluttering for someone you love, and the double meaning of also donating the usable but unneeded items. I relate to the tough position of helping people I love through these moments of transitions and sometimes it takes a strong bond to help someone let things go. You achieved that deep emotional connection and sense of love through an actual robot! How did you all do it so well? I don't know, maybe it was the honest reflection and implementation of you own experience, or maybe it was the choices the player faced in such a simple but cohesive world, or maybe magic~
I can tell a lot of thought and effort went into this game, congrats on creating such a polished game within the timeframe!