Thank you, glad it had nice visual and audio aesthetics!
Hmm you do bring up a good point. I may have focused a lot on how the animations "look" but not as much as how they function. The time between the player pressing the attack button and the enemy taking a hit is a bit long and explains the lag in a way that I didn't quite think of before. I'll look into tweaking that and more visual queues once I decide to update this game sometime after the jam.
Thanks for the insight and I'm glad you liked the deadbeat bowling balls!