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(+1)

Thank you, glad it had nice visual and audio aesthetics! 

Hmm you do bring up a good point. I may have focused a lot on how the animations "look" but not as much as how they function. The time between the player pressing the attack button and the enemy taking a hit is a bit long and explains the lag in a way that I didn't quite think of before. I'll look into tweaking that and more visual queues once I decide to update this game sometime after the jam.

Thanks for the insight and I'm glad you liked the deadbeat bowling balls!