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(+1)

Hey Benny. Thanks for the feedback! I also watched a bit of the stream + the end of the stream 

I’m very glad for all the positive things reviewers (and you) said about the artworks firstly. I’m glad I did a good job (and I’m glad Lumi’s sprite work is appreciated too!) I do find myself drawn more to dark Victorian sorts of aesthetics but Lumi seems to like more modern lab things. So it’s a mixing pot of stuff we like I suppose. I’m glad the tone got across well! And yes, I know all the puzzles are quite nonsensical. That’s my bad. I’m actually not very good with making puzzles but I try to add them because I’m not really sure what else to do. I did enjoy playing a lot of horror puzzle rpgmaker games when I was younger so I think that’s where I got it. I think the reason it mostly started to make sense toward the end was because we both had no idea what we were doing with the story. Lumi gave me the idea and two central characters, and I tried to explore it in the game.

The battles are a bit bland and it’s probably because turn based isn’t really my taste. In my main project I use an action battle system as opposed to turn based things but that requires more time to do. I knew that random encounters in turn based, without the proper gimmicks, can be a drag. So I made them unimportant. It is a mistake to leave it like that, though. Also when you say “fourth wall break” I think you mean with Ruby. She’s just a silly character though so I didn’t think much of it. And the chore thing; Lumi DID want to do that but I couldn’t find a way to apply it so it never happened. Seems like I should’ve tried a bit more though. Extra note; the game takes place in more of a lab/college of sorts. My main reference was a research hall from a video game. I suppose there may be some “resident evil” influence somewhere too, however. So such assumptions are understandable. I think I’ll make a big post detailing a lot of reasons behind certain things once the jam is over (but then again I’ve thought of only doing that under certain circumstances)

But lastly, thank you for playing! I’m very happy you see talent in me. I’ll be sure to continue improving my craft, making games, and I’ll consult with Lumi about potentially expanding this project since some people see potential in it. Have a good day!