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(3 edits) (+1)

There is one bug that fully crashes the game:

I was trying to go for a 8 run (its very very difficult as you need insane luck) and i used the go to menu button, and then re-entered, as its just faster to do then refresh the page each run, but then after i did multiple runs, it randomly crashed, (and gave an error that just said the same thing for like 30 lines, forgot to copy it mb)

I personally think somewhere in your code, you don't exit the loop of the game, (like when you press the menu button, it doesn't do loop break on the gameloop, so the loop is still going on, while it doesn't need to anymore) and when you start a new game it just opens a game loop in the menu loop, doing this multiple times probably hit some limit from your coding language, and made the program stop, crashing the game.

Just want to let this know, nice game and fun to try and find a good strat for, if there is an early access for the steam game, lmk i would really want to be involved into the process of a game genre that i genuinly like (this is exactly what ive been looking for, very little games mix these elements so well)

edit: lag also impacts the game, so maybe use delta time for hunger as well, as my hunger wasn't gone when I ate only one food (this normally kills the entity, giving 10 more points) (screenshot below shows result, this can normally not happen)

Thanks for the report!

I know the game crash when you go back to main menu and the simulation is not finished, it's probably that.

I'm using delta time everywhere, lag should not impact the game. Maybe there was 2 fruits on top of each other, that's why the entity didn't die?

Thank you for playing and glad you're enjoying the game! There will be no early access but probably some public/private playtests. If you want to participate, join the discord server. (There's no channel for simultree yet, I will create them this week when I'll officially announce the game)

(+1)

Thank you for your comment.

1: alr that might be it, I don't know the backend and if its a known bug, its probably that bug.

2: that is good reasoning, but thats why  I included the screenshot, I had 3 points, and didn't buy anything (you can see that because of the price for the next one being 1). And (atleast in that version) you got 3 points every fruit your character ate. Maybe the detection only half worked, and removed both at the same time, giving the entity 2 food worth of hunger back while only giving me the rewards for one fruit? But that would be pretty wierd.

I'll join the discord server, and thank you for being an amazing dev.