heya Chris here-
I was really pulled in with the strong intro and just the visual style that you imbued within the game. It's very clear that you have a strong technical + artistic background--I admired the whole train sequence so much! In addition, the train station opening was just so wonderful--it made me all jittery inside that maybe this is the anime-esque game that shines bright within the jam.
I thought that the map, though always sculpted with a visible landmark to lead the eye, feels a bit empty of things to do. Maybe it's the details that even the doors possessed, but coming into the village, I had an impression that at least I was going to use my Jump to enter an area that is inaccessible otherwise--just because that's what the gameplay mechanic is communicating to me (3rd person character with walking and jumping). This same thread is carried out across the environment. There was a bug at the end (bell tower), where the 2 out of 4 of dialogue choices were identical as well.
Wonderful, gorgeous job for the jammy!