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This is quite an amazing game. I love the fact that you continue playing as the enemy once you get defeated as well.

(Wow I made this comment way to big; I just had a lot to say about the game because I care and love it; it is honestly a really good game)

The story is fairly interesting but leaves some room to be improved. I'll elaborate a bit:

The statue form of yourself is very much a favorite it seems. This version of yourself has a lot of text that was really fun. Of course it can be the same droning text over and over but I do wish some of the other forms Mary had additional text when carrying the supporting cast members. 

Maybe also differing speech and thought text depending on what type of doll you get transformed into (i.e. the punk doll probably shouldn't speak or think like the rest of the dolls since they're apparently rebellious but loyal to the creator, whereas the princess doll should be fairly royal in their speech patterns) but those are really just minor nitpicks.

I did encounter a typo in the game when I was playing; if you get defeated by Jessie as a statue it says "As swing your stone..." instead of "As you swing your stone...." That itself is a minor typo though. So far I haven't encountered any other typos.

The only mechanical problem seems to be that most of the time when I move my mouse and the game is open, it freezes for a second or two. Fullscreen also seems to make my mouse disappear on the title screen. This may just be a problem on the Starlight Engine for me, but its the only game I have that does it constantly.

As for combat, I have a lot to say:

There doesn't really seem to be an incentive to use water or earth cards. They do impede some slowness on enemies, but I found myself building a pure fire and wind deck (with the life and death cards) since the Torch is one of the best weapons in the game as of right now because of its +2 to fire damage. Combined with the appropriate gloves and the best armor in the game, this can give you a total +5 to your fire, which can just incinerate (literally) enemies in the game. I put wind cards in the deck because their biggest bonus is drawing additional cards every time. Sure some enemies have a weakness to water or earth, but fire is the most common weakness in the manor, and the +1 weakness damage just doesn't cut it. For a turn-based run-through of this game, wind is definitely an element you need in the deck to play. While a certain awesome sounding item is in the late game, I just didn't use it because there was no incentive to. I had the torch; the torch is an item you need in one part of the game, and I just never bothered to unequip it because there might of been an area needing it later.

I believe I have gotten 13 out of the 15 endings on my first play-through of the game, since I do not know how to get the Betrayal or the Submit endings. I don't particularly mind as much. Perhaps in my next play-through of the game (Most likely on Normal or Hard difficulty; Easy just seems really easy except for the Stranger one or two times. That later just was a pushover fight like the rest of the enemies, however.), I will try to figure it out, but other than harder difficulties and getting the endings, the game itself doesn't really have a replay value in a sense.

Speaking about harder difficulties:

Maybe on Hard mode the game should disable save glyphs or just make them much more rare in the game. I never had to use one since a fountain was always nearby. Or even then you could add a new mode that removes the aspect of "playing fair" and if you get found by a doll there's no combat, you just lose hit points and the doll gets disabled for a while (depending on the weapon and possibly its weakness it could be stunned for a longer amount of time). Getting attacked by the stranger could either instantly kill you or you could get hit for half your health. As the game progresses, the dolls deal more damage and the stranger could instantly kill you. Maybe having all three members of the party will make too much noise and you'd have to hide them in a safe place (such as a fountain area) after you scout out enemies in the game. This could bring the stealth aspect of the game more into fruition without over-impeding that core of the game. I did see the marble item in the game's coding, but never encountered it in the game; that would be a great thing to add into the game for this hypothetical mode if it isn't there and I didn't skip over it.

I do feel as though Jessie and Lauren should be harder to beat the farther you go into the game, or better yet maybe they should be really difficult (like the stranger) to beat on harder difficulties; maybe they run away after you beat them and you have to defeat them a total of three times to finally cripple them. Most of the endings to the doll-part of the game are too easy it seems. I honestly wish the think command did not give me the exact location of Lauren and Jessie, maybe just a part of where they are in the manor. 

It would probably help that doll!Mary got the full map added to them to help with this harder Jessie and Lauren. 

I really, really love this game and I want there to be more added to it, including maybe a "true ending" that shows how far you went like in other survival horror games. While it may seem like I am thrashing on the game's mechanics and its combat, I really enjoyed the first time I went through this game; especially since I went through the game blind as a bat. Lauren is someone I want to protect and make sure nothing happens to; Jessie is pretty funny at some times, and Mary is the main character.

I do want more of the game and the doll manor to play through; more replay value and harder difficulties would be great. While I don't think anything will be added, it is a brilliant game that I wish to see more of.

Starlight Studios, you made quite a brilliant gem and I hope to see more of your projects in the future.

Thank you for (possibly?) reading this really long comment. If you've stayed here for this long it means you actually wanted to read my comment. So cheers!

Wow, thanks for the (long) feedback! We'll get on the bugs soon, we're doing periodic bugfix releases.

Many of these are good suggestions, and if the game does well, we're considering a sequel or expansion. One of String Tyrant's strengths is that it is small and to the point, with no padding, but a sequel can expand upon the gameplay and still not be padded. So, expect future entries to be larger and have more replayability.

We have some... improvements in mind already for a possible sequel. Stay tuned!