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Bottled Starlight

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A member registered Dec 22, 2014 · View creator page →

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The executables are labeled Ravenbrook[libs].exe, or just RavenbrookLinux for the linux build.

It's bugged in the current version. The next patch (due out maybe next week) should fix it.

Good ideas! I'll take those into consideration. The prototype's balance is quite all over the place, the final version will go through way more iterations.

Likely as bad ends in the final game.

I'm currently working on a patch, text speed will definitely be in it. You can hold Z to speed up dialogue, or Z+X to quickly skip across dialogue.

Thanks for the feedback! Also, you may have missed the "secret" ending which might whet your appetite a bit:
(Try approaching the hedge maze boss with everyone as a doll, you can use equipment or the puppet class to get there)

The game is tough, but you can do some things:
Retreat from dungeons to hang onto more XP
Get better weapons
Spells deal fixed damage and don't miss, so you can use up your SP to take out enemies that are tougher than your weapons. Also put modifications into your gear, better than losing it!

It has some adult themes and the final version will contain nudity even though the prototype technically does not.

The game will have a full price of 20$ USD, and a free demo which has a similar amount of stuff to what you see in the prototype.

Not likely, the engine would need a rewrite.

This is a known problem, I will be putting out a patch today (if I can) or tomorrow. The issue is only on OSX and only on making a new game.
If you don't want to wait for a fix: Download this save file and places it in your Gamedir/Saves/ folder. Start the game and load the save, it's a save during the introduction. For some reason the game can't start new games but has no problem loading an existing save.

By default, Q and E are the page-switch shoulder buttons.

You can save after exiting the tutorial dungeon and reaching the Hub.

Very unlikely.

Current plans are: Carnation Prototype sometime in October or November.
JP Translation and Hard Mode for WHI before the year is over.
Then chapter 2.

Klaysee says she has updated the guides yes.

A passive skill needs to be equipped into a skill slot. You can press F1 during battle to see a list of effects applied to each character, including passives.
The exceptions to this are the "Job Mastery" passives in chapter 1. They are explicitly marked as not needing to be equipped.

While the basic code for translations is in the game (Witch Hunter Izana runs on the same engine and is getting a Japanese translation), the actual task of translating the game is a monumental one even with machine translations and will probably take a very long time even when the game is completed, which it isn't.

There would need to be a quite dedicated Russian fanbase willing to translate the game and deal with the 100 quirks that will come up, and I don't personally have the time right now. Even a much, much smaller project like WHI took several months to translate.

Unfortunately I don't have a steam deck so I can't really say how to use it. I hear it uses Proton, you may need to open the executables with another program.

Both versions have the bug. It'll be fixed in the next release, but if you really really really want to fight that one particular gravemarker:
This file should be placed in
Games\AdventureMode\Maps\Chapter 1\Trannadar Reserve\TrannadarReserveA\
(overwrite the existing file)
That should fix the bug and let you fight that gravemarker. There are lots of other bugfixes on the way but this patch may tide you over.

AL, SDL, and SDLFMOD are all PC versions. The reason why is covered in the readme.

I am also going to be posting a patch tomorrow which SHOULD fix this bug forever for everyone. I did extensive testing with a user who had the same issue.

Good stuff! This answer is correct. In addition, we go to great pains to make saves forward-compatible so old saves should work. Thanks, Skyridermaster!

The only system I have available to compile on is a Mac-Mini. If you're feeling adventurous the engine is available on Bitbucket so you may be able to compile a version on the current chipset:
https://bitbucket.org/starlightstudios/engine/src/master/

However, I simply cannot support OSX due to expense beyond what I already have.

Chapter 2: Bat, Bunny, Statue, Harpy
Chapter 5: Darkmatter, Doll, Eldritch Dreamer, Electrosprite, Golem, Latex Drone, Raiju, Raibie, Steam Droid

At the moment, it's just the queen bee for chapter 1.

Did you perhaps give her something you found? Try asking around town if anyone has seen her.

In the frozen caverns you can find an old campsite. It's where you got the Peridotite Crucible for Sage. There's boxes and beds in the area.

Remember the pirate base in the caves? Go there, go south, and look for a path along the frozen water near the edge of the map. Follow that path to the end.

Head to the cistern, find the pirate camp, and then go south to the room with the ice and water. There's a path on the right side.

Glad you liked it! Yes, new abilities from attuning charms is on the planned list. It's going to be introduced alongside Hard Mode, wherein you will then NEED the new abilities to survive. Normal difficulty will still have them so you'll have lots to unlock.

I also added some "reminders" in 1.04 about talking to Tiro to get advice. Hopefully that makes the game better going forward. Thanks for the review!

You can get charms to transform yourself without it being a fail state, in fact it's useful in combat!
And, the next patch will have a surrender potion you can use. It's currently being tested.

Yes. That quest is also reliant on the mask. Did you notice at any point that she left town?

You need to find the secret area in the Villa, examine the portrait of the young girl in the building near the pond and it opens a room near the fireplace in the main hall. You'll find a spooky mask there. Follow that quest.
Hopefully you can do the rest without needing spoilers. The Gloves you need will be found during that subquest as well.

You can check the sign near the dev island south end to return to Heronstadt if you want to get anything you missed.
There are multiple endings, but if you found the developer island you are "locked out" of the other one. The next patch will allow you to view them from the Hall of Memories (hopefully due out today or tomorrow).

You can toggle fullscreen with F11 or F12 by default.

You can push the shoulder buttons (Q/E by default) to switch characters. The controls should be listed on the UI in the corners in case you rebound them.

All right, I'll make a special compressor. If you want, you can contact me on Discord saltyjustice9737 and I can try to walk you through the various processes.

I am currently pushing a bugfix patch which will deal with that bug (and Rush not restoring MP) so good timing.

At present the art assets are proprietary but if you'd like I could put together a special set of tools for you (promise not to share them!). The game is reasonably modular in how it handles the TFs but you'd need to be pretty good at Lua.

Corruption, mind control, possession, petrification, monsterification.

Levels are useful (the testers tend to beat the game around level 30) but aren't a guarantee. Equipment is also really important, so playing the game with an extra high level is only going to make the next few areas easier, but not super duper easy. Still, if you're looking for a challenge then you can restart. It only takes about 20 minutes (if you know what you're doing) to clear the demo's content without grinding. You can actually beat Quinn at level 1 with some luck!