Closest thing that's guaranteed is the moon maidens. See this post. Bees and cows are also planned for the Honeybunns area but no concept art has been released yet.
Bottled Starlight
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This is a known problem, I will be putting out a patch today (if I can) or tomorrow. The issue is only on OSX and only on making a new game.
If you don't want to wait for a fix: Download this save file and places it in your Gamedir/Saves/ folder. Start the game and load the save, it's a save during the introduction. For some reason the game can't start new games but has no problem loading an existing save.
While the basic code for translations is in the game (Witch Hunter Izana runs on the same engine and is getting a Japanese translation), the actual task of translating the game is a monumental one even with machine translations and will probably take a very long time even when the game is completed, which it isn't.
There would need to be a quite dedicated Russian fanbase willing to translate the game and deal with the 100 quirks that will come up, and I don't personally have the time right now. Even a much, much smaller project like WHI took several months to translate.
Both versions have the bug. It'll be fixed in the next release, but if you really really really want to fight that one particular gravemarker:
This file should be placed in
Games\AdventureMode\Maps\Chapter 1\Trannadar Reserve\TrannadarReserveA\
(overwrite the existing file)
That should fix the bug and let you fight that gravemarker. There are lots of other bugfixes on the way but this patch may tide you over.
The only system I have available to compile on is a Mac-Mini. If you're feeling adventurous the engine is available on Bitbucket so you may be able to compile a version on the current chipset:
https://bitbucket.org/starlightstudios/engine/src/master/
However, I simply cannot support OSX due to expense beyond what I already have.
Glad you liked it! Yes, new abilities from attuning charms is on the planned list. It's going to be introduced alongside Hard Mode, wherein you will then NEED the new abilities to survive. Normal difficulty will still have them so you'll have lots to unlock.
I also added some "reminders" in 1.04 about talking to Tiro to get advice. Hopefully that makes the game better going forward. Thanks for the review!