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Bottled Starlight

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A member registered Dec 22, 2014 · View creator page →

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Very unlikely.

Current plans are: Carnation Prototype sometime in October or November.
JP Translation and Hard Mode for WHI before the year is over.
Then chapter 2.

Klaysee says she has updated the guides yes.

A passive skill needs to be equipped into a skill slot. You can press F1 during battle to see a list of effects applied to each character, including passives.
The exceptions to this are the "Job Mastery" passives in chapter 1. They are explicitly marked as not needing to be equipped.

While the basic code for translations is in the game (Witch Hunter Izana runs on the same engine and is getting a Japanese translation), the actual task of translating the game is a monumental one even with machine translations and will probably take a very long time even when the game is completed, which it isn't.

There would need to be a quite dedicated Russian fanbase willing to translate the game and deal with the 100 quirks that will come up, and I don't personally have the time right now. Even a much, much smaller project like WHI took several months to translate.

Unfortunately I don't have a steam deck so I can't really say how to use it. I hear it uses Proton, you may need to open the executables with another program.

Both versions have the bug. It'll be fixed in the next release, but if you really really really want to fight that one particular gravemarker:
This file should be placed in
Games\AdventureMode\Maps\Chapter 1\Trannadar Reserve\TrannadarReserveA\
(overwrite the existing file)
That should fix the bug and let you fight that gravemarker. There are lots of other bugfixes on the way but this patch may tide you over.

AL, SDL, and SDLFMOD are all PC versions. The reason why is covered in the readme.

I am also going to be posting a patch tomorrow which SHOULD fix this bug forever for everyone. I did extensive testing with a user who had the same issue.

Good stuff! This answer is correct. In addition, we go to great pains to make saves forward-compatible so old saves should work. Thanks, Skyridermaster!

The only system I have available to compile on is a Mac-Mini. If you're feeling adventurous the engine is available on Bitbucket so you may be able to compile a version on the current chipset:
https://bitbucket.org/starlightstudios/engine/src/master/

However, I simply cannot support OSX due to expense beyond what I already have.

Chapter 2: Bat, Bunny, Statue, Harpy
Chapter 5: Darkmatter, Doll, Eldritch Dreamer, Electrosprite, Golem, Latex Drone, Raiju, Raibie, Steam Droid

At the moment, it's just the queen bee for chapter 1.

Did you perhaps give her something you found? Try asking around town if anyone has seen her.

In the frozen caverns you can find an old campsite. It's where you got the Peridotite Crucible for Sage. There's boxes and beds in the area.

Remember the pirate base in the caves? Go there, go south, and look for a path along the frozen water near the edge of the map. Follow that path to the end.

Head to the cistern, find the pirate camp, and then go south to the room with the ice and water. There's a path on the right side.

Glad you liked it! Yes, new abilities from attuning charms is on the planned list. It's going to be introduced alongside Hard Mode, wherein you will then NEED the new abilities to survive. Normal difficulty will still have them so you'll have lots to unlock.

I also added some "reminders" in 1.04 about talking to Tiro to get advice. Hopefully that makes the game better going forward. Thanks for the review!

You can get charms to transform yourself without it being a fail state, in fact it's useful in combat!
And, the next patch will have a surrender potion you can use. It's currently being tested.

Yes. That quest is also reliant on the mask. Did you notice at any point that she left town?

You need to find the secret area in the Villa, examine the portrait of the young girl in the building near the pond and it opens a room near the fireplace in the main hall. You'll find a spooky mask there. Follow that quest.
Hopefully you can do the rest without needing spoilers. The Gloves you need will be found during that subquest as well.

You can check the sign near the dev island south end to return to Heronstadt if you want to get anything you missed.
There are multiple endings, but if you found the developer island you are "locked out" of the other one. The next patch will allow you to view them from the Hall of Memories (hopefully due out today or tomorrow).

You can toggle fullscreen with F11 or F12 by default.

You can push the shoulder buttons (Q/E by default) to switch characters. The controls should be listed on the UI in the corners in case you rebound them.

All right, I'll make a special compressor. If you want, you can contact me on Discord saltyjustice9737 and I can try to walk you through the various processes.

I am currently pushing a bugfix patch which will deal with that bug (and Rush not restoring MP) so good timing.

At present the art assets are proprietary but if you'd like I could put together a special set of tools for you (promise not to share them!). The game is reasonably modular in how it handles the TFs but you'd need to be pretty good at Lua.

Corruption, mind control, possession, petrification, monsterification.

Levels are useful (the testers tend to beat the game around level 30) but aren't a guarantee. Equipment is also really important, so playing the game with an extra high level is only going to make the next few areas easier, but not super duper easy. Still, if you're looking for a challenge then you can restart. It only takes about 20 minutes (if you know what you're doing) to clear the demo's content without grinding. You can actually beat Quinn at level 1 with some luck!

No, as in, the answer is a major spoiler so I'm not going to answer it. You'll just have to play the game to find out.

There are several costumes in chapter 5, varying just how naked Christine is in certain spots and changing one particular outfit later on. Chapter 1 is getting a new costume patched in in the next update.

The later chapters do refer to the earlier ones, such as Christine finding Jeanne's artbook.

As for Cassandra. Wow that sounds like a major spoiler!

Yep! Instructions on how to do it are even in the demo, but here they are in case anyone else is curious:
Copy your save and Plantchievements.slf from the demo's Saves/ folder to the full version and you're good to go.

Talk to Mei, the black haired one, and start the chapter.

There are three chapters out right now. Chapter 1 stars Mei, a waitress from Hong Kong. Chapter 2 (incomplete!) stars Sanya, a clothing saleswoman from Croatia, and chapter 5 stars Chris, a teacher from England.
Don't worry, chapter 5 really doesn't have a man protagonist. Trust me.

Alraune, Slime, Bee, Werecat, Gravemarker, Zombee, Rubber, Ghost

The discord invite works fine for me, but try one of these if it still doesn't work:
https://discord.gg/J9g5UHj
https://discord.gg/X6JD5qx
https://discord.gg/38Kz5Dem9a

I'll look into it next time I go to update the game, maybe there is, but it'll be a while since I don't have anything else to patch.

The command line window is part of the executable's configuration and I believe itch.io suppresses it. Those things are still running you just can't see them. There is a no-audio batch file in there and, at one point, someone else reported that the launcher was just autorunning whatever batch files it found so perhaps that is the issue.

A guide is at https://drive.google.com/file/d/1cnkglpDiltZNtUqDUwDRS2OoMkoO2eZN/view

Check page 21 or so.

The Itch.io launcher is run by Itch and I just send the files to it. I don't know what the problem is in that case, but if the audio works from the manual execution then there's not much I can do about it. Hopefully it's just a driver problem and won't affect other games.

You can find all the game's updates (every week on Monday!) as well as our discord and the like on the blog at https://bottledstarlight.com/

(2 edits)

Download this file (Mega.nz)
go to [Install]\Games\AdventureMode\Maps\Nowhere\ and replace the Constructor.lua file with the one in the zip. It has the line that creates the overlay commented out.
I don't know why this happens on some machines and not others. Hopefully this will fix the issue.