Yeah it just requires a target. I should still fix the context menu bug so that'll be in the next patch.
Bottled Starlight
Creator of
Recent community posts
It does not, instead the game has a series of debug commands you can enter at any time. You can find a full list in the file at Games/DollManor/102 Secret Inputs.lua
Some useful examples:
"pref goth" make you TF into a goth doll instead of being random
"reveal all" shows the whole map
"unlock all" unlocks all doors
"wipe enemies" removes all enemies (they will still respawn though)
"give me warm" spawns some items to make it easy to navigate the frozen caves
"give me soft" spawns the twinblade and feather coat to make combat easier
And more!
While there is no in-game gallery, you can look up the game's assets on the bitbucket which is public due to a sales goal:
https://bitbucket.org/starlightstudios/projectmonoceros/src/master/Satellites/Su...
From the designer who made this battle:
Embrace the suck. Also build poison resist, make sure that Florentina doesn't attack on the first turn/combat start, has defense. You need to knock out one fairly quickly because they will eventually win the damage race. As I recall the bee's easier to take down. The important thing is to have the poison resist because the Alraune does more damage when she consumes the poison Dot. It was perhaps the evilest thing I've ever done.
Closest thing that's guaranteed is the moon maidens. See this post. Bees and cows are also planned for the Honeybunns area but no concept art has been released yet.
















