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(1 edit)

I tried some things but they didn't work.

It's a little more coding but I think the WaitInlineDialog might be the easiest way forward.

One thing about that ... can you send it a list of text strings instead of physically putting them in literals?

... of course ... param [] strings. Excellent,

This way I could compose the string(s) as I am doing now with the regular Dialog - only showing what is appropriate for the character in the actions they can take in combat.