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Hey ,

Out topic has just been unlocked so here are a few updates we did during this time

#UPDATE 1

We now work on saving the game system.
Here are some general characteristics:
- save game costs food
- the cost of save game is determined by what characters you got in the squad and if they got a certain skill upgraded
- the player starts with 1 save game slot but can unlock 2 more save game slots via achievements
- save game can only be made during travel map

We want to take "save game" in a different direction then what is standard but also we do not want to go fully "perma-death" so I believe this will be a nice in-between mechanics

#UPDATE 2

We also are adding part of content now, NPC`s and random encounters and I also started work on the tutorial, just that our time is very limited with

#UPDATE 3 (this was during first days of 2020)

We are tired... its been around 3 years of constant work(2 updates each week), the pressure is getting in our bones and more personal problems occur in our lives but the results are coming and working on this game holds me on a floating line and also makes me happy, this year we want to release "Chromosome Evil", I don't know the exact date but we estimate around 5 months of work left.

With this been said we are now doing final tests for outdoor environments.

And also I started working on story art & text, here is a small preview, don`t judge too harsh, all this is work in progress

#UPDATE 4(now)

We are now at that point were I just need to make map & tests and my pertner only needs to fix bugs and help with ballance

Hope you guys enjoy