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Thank you! The part I was missing was AddTorque. I wasn't aware of that function. I was trying to replicate this with HingeJoint2D and RotateAround but AddTorque is way better for this use-case. I went ahead and followed you on Github, thanks again!

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I'm really glad that I could help :D I think that this project is the only clean one, the rest of them is quite messy :^0 maybe I'll upload something public there in some time, who knows. Thanks and be safe!