hi Bryanna it's Chris -
Wow we have something budding here. Puzzles seems so hard to me to make, but I really enjoyed The Generous Muskoom. The mechanics and how much thought you put in the visual presentation along with level design reminds me of Braid. I loved the sound effects you used as well as how easy it was to reset the level (instantly after pressing R). It was very thoughtful. I would just say that the biggest barrier to experiencing the game is technical: fixing all unintended bugs will allow your puzzles and levels to reach more audience and informing you of stuff about theme, narrative, polish, etc.
I saw your comments saying that you made this solo, and that your biggest challenge is programming. That being said, I thought you managed well. In the future, as you keep improving, if you chance upon a collaboration with a programmer, I have a feeling your puzzle design will get the chance to be in the spotlight!
Wonderful effort for the jam!