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(1 edit)

Not how 3D works. It can spit out a billion triangles and still be perfect for the job the tools of it kind are meant to fill. When working with SDF, CAD and sculpting, it is understood that retopo and later baking are necessary steps on account of what they do, and why they are used in the first place.

It all depends on what you 
ultimately want. Obviously,
 if you want to avoid 
triangulation at all costs, 
you can use manual retopo.
 Or do automatic remeshing.
 But you lose the color 
attributes generated by the
 SDF. 
On the other hand, if you 
want to usefully limit the
 number of polys and keep
 the vertex color information
 while reducing the file
 size, there's no point in
 keeping billions of polygons
 that don't have a direct 
impact on the shape of the 
object. Sometimes triangulations 
are not your ennemy. These are 
two very different use cases.
IMHO...