Visually strong, very clear style and direction. My thoughts reflect others who've commented on this page in that there would be many parts that I explored but didn't trigger any dialogue. More elements to the exploration would have been nice - or to limit the traversal areas and guide the player down more through the world.
Audio-wise, for an open world game, it would have been nice to delve into some spatial audio to place different types of ambience throughout the level. It was especially tiring to listen to a wash / white noise for most of the beginning area of the game. Great work nonetheless!