Thanks! What kinds of things would make it more intuitive to you?
Good score by the way! Looks like you beat Akusan and are in #1 :)
At first, it wasn’t entirely clear what the main objective of the game was. This initial uncertainty could potentially be reduced with one of the following approaches:
Mini Tutorial + Guided Start: Introduce a short pop-up tutorial and place a seed that’s ready to be watered—matching the selected color—right as the game begins. This will naturally guide players into the core mechanic without relying on trial and error.
-OR-
Visual Indicators: Alternatively, adding a prompt or visual cue (such as an animation, highlight, or icon) to show when a seed is ready to be watered could help players intuitively understand what to do next. I’ve included an image example for reference.
Here's a little insight: Players often rely on intuitive cues based on familiar gameplay patterns. If your game introduces a unique mechanic or diverges from common gameplay conventions, it’s especially important to clearly explain the basics up front—even a small visual hint or interactive tip can make a big difference.
