I love the gameplay design—both the mechanics and art style feel really unique! I’m excited to see what the next version of the game brings. If you're open to feedback, I’d suggest making the game a bit more intuitive, as I found it a little hard to understand at first. Still, great job overall!
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At first, it wasn’t entirely clear what the main objective of the game was. This initial uncertainty could potentially be reduced with one of the following approaches:
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Mini Tutorial + Guided Start: Introduce a short pop-up tutorial and place a seed that’s ready to be watered—matching the selected color—right as the game begins. This will naturally guide players into the core mechanic without relying on trial and error.
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Visual Indicators: Alternatively, adding a prompt or visual cue (such as an animation, highlight, or icon) to show when a seed is ready to be watered could help players intuitively understand what to do next. I’ve included an image example for reference.
Here's a little insight: Players often rely on intuitive cues based on familiar gameplay patterns. If your game introduces a unique mechanic or diverges from common gameplay conventions, it’s especially important to clearly explain the basics up front—even a small visual hint or interactive tip can make a big difference.
