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Coincidentally, I had just cycled through real-life Pirkkala before installing this. Luckily, the traffic there isn’t nearly as rough as in the game. So far, I’ve only tested it solo, but since this definitely seems more fun with a friend, I’ll return once I find one.

The rhythm is excellent, with no downtime between races or after failures. As a result, even though the game can be frustrating (as these kinds of games should be), it kept me hooked until I finally managed to beat the computer opponent for the first time. (That said, perhaps starting with a slightly easier AI would help new players ease in.)

I performed better using the first-person view. In third-person, the limited forward visibility often caused me to steer off the track. There’s a risk that the game may turn more into a memorization challenge rather than a reactive one. My notoriously poor reflexes would certainly appreciate some advance warnings like traffic signs or indicators showing the direction of upcoming turns.

The addition of windowed mode was great. I played the Windows standalone version on a fairly large display, and the huge pixels can be quite straining when sitting close. This game definitely feels more comfortable on a smaller screen.

I also noticed that gamepad controls aren’t mentioned anywhere, though they were intuitive enough to figure out.

All in all, it’s an instantly recognizable game with a fun premise and a solid implementation. Who wouldn't enjoy a huge-pixel drunk-driving simulation with a police car; even the run-over victims seem happy. I’m looking forward to seeing where this goes next.

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Very cool, thanks! <3

The limited visibility in 3rd person view isn't the best feature of the game, and the AI of course has an advantage there. I'm redoing some AI logic later to make it a bit more lively (I might add different difficulty levels, too). When playing against a friend, this is less of an issue as it's the same for both players. Haven't tested this enough with friends to know if the limited vision is challenging in a good or a bad way. I might be able to fix this a tiny bit with a better camera and some visual cues in the road. When playing this myself, I keep changing the camera views (and to me, it feels surprisingly fun to do that).

Gamepad tutorial doesn't exist yet, but I think I might skip the wall of text altogether, that's shown when starting the game, and focus on showing relevant info at the start of the race. I could detect whether the user enters the game using a gamepad or a keyboard and change the tutorial visual based on that :--)

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We tested the game remotely using Parsec, and a couple of new suggestions came up:

  • A volume slider would be very helpful for balancing audio levels between Discord, Parsec, and the game itself. Currently, we had to mute the game audio entirely in order to hear each other clearly.
  • Since we had to restart the game a few times (see the next section), it would have been convenient if the game remembered settings between sessions — including options like the first-person / third-person view preference between races.

While playing via Parsec, we encountered noticeable client-side FPS stuttering when running the game in full screen. We didn’t have time to investigate further, but switching to windowed mode resolved the issue completely. This could be related to Parsec, vsync, or other configuration specifics rather than the game itself, though it's worth noting that we haven't run into similar issues with other games.

As expected, playing in multiplayer was even more fun, and we’ll definitely return to the game again in the future.

Thanks so much for testing! :--)

I'll see about the volume sliders, perhaps a simple "off, 25%, 50%, 75%, 100%" would do.

I'm not sure if I want any save data handling in this, as it doesn't really need it, but for remembering the camera choice between races, perhaps! Though it makes sense to have it change back to 3rd person view at start, as the track generation is shown in that view, anyways.

I don't have vsync enabled in this at the moment, as I thought it might be good to see the unlimited FPS count, for testing purposes. Perhaps enabling it would do some good.

So glad to hear you enjoyed playing the game! <3