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I really enjoyed the atmosphere of this game! The decisions were hard to make too when there was so little room to spare. I also had a lot of fun with the small interactions in the main view, like the coin and the glassware. I do think it took me a moment to realize that I could replace people in certain rooms with other people, though I couldn't really just kick people out midday. Also I think I got confused when the game said one of the guests had 0 or even -1 days left and so I tried to let them go, thinking their stay was over, triggering their bad ending. It turned out they'd just leave automatically at the start of the next day.

Oh yeah, they're supposed to go away automatically when they're in perfect condition. Maybe he wasn't right yet and that's why he wasn't going away, but it was our mistake for not putting a limit on that number or changing it to a text that says something like "In poor condition." Thanks for the feedback, it's much appreciated! We're glad you enjoyed the rest.