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The intro concludes with humorous timing. The old man’s height is apparent, though players may overlook the way he pulls on hanging vines, or perhaps fail to discover it. There exists a prompt for “switching characters”, but not for how they are used. 

Aside from gameplay, the visual design and animation is a high point. 

Additionally, it is impressive for puzzle design to be handled by one person- the artist, no less. Well done.

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Thank you for the thoughtful review, Jewel!

I'm glad you enjoyed it!!

The gameplay was tricky to implement so we couldn't smooth out all the issues like the prompts.

The puzzle design was by me, but Sana gets full credit for all the assets and animations and being the reason the game can stand on its own.