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Thanks for the feedback!

For sure, the progression tuning was difficult and I’ve learned a lot about what it takes to pace a resource management game like this (which is something I’ve never made before). I’m looking forward to sitting down with some spreadsheets after the jam to see if I can actually plot some curves and math it out and see if that makes everything feel better.

I’m glad you enjoyed the game’s presentation – I grew up with a lot of the old spacey arcade games so that aesthetic is a comfort fallback for me :)

Thanks for playing my game!