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(+1)

Great concept and I like the cute art style. It feels very relaxed to play, despite the timer. I felt a bit overwhelmed with what I was supposed to do and keeping track of why something matched or not but that might be a me-problem. One thing to improve could be the combination of physics and controls: It was difficult to predict where or how the mon-mon will land , I'd have liked a preview or shadow as well as some way to know whether something is considered connected or not.

Thanks man, I was leaning heavy on the "Wild & Unpredictable rules theme" so a few things got a little crazy. Check out the 5 other Mon-Mon Game (all cute and relaxing-ish)