Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Nice game, well executed if a bit slow for a 3rd person platformer in my opinion.

Is there any drawback to sharing energy with the forest spirits (I found 2/6 and one that I gave up on reaching xD)? I was a bit confused since I accidentally skipped the first spirit dialogue to fast and they did not seem to have any gameplay impact.

Overall I liked the presentation a lot and after a few minutes the game really immersed me in a feeling of nostalgia :) Of the three levels the second was my favorite! Had nice flow and was very easy to understand what the designer intended - just pure fun. The first was the worst - I solved it once and then had to restart because of the order of blocks I used that was very frustrating and made me nearly exit the game - yikes ^^ I guess it is recoverable even if you placed the blocks in the wrong order but it is way harder to read than the second and eventually feels like a "gotcha" moment for the designer which is not fun for the player hehe and dangerous as opener. The third level was fun again and very nice use of the blocks, hooks and platforms that by now are well known by the player. Third level exit was a bit confusing and I nearly jumped down since there is nothing leading me to the right where the elevator is placed...

The hub world was also a bit confusing since I started solving the puzzles without effect before visiting the village. I would have liked it more to first visit the village and well and after that get introduced to the gates. Also right now the entrance to the village is just an uninteresting opening in the forest in contrast to the very interesting level gates - so the players might miss the well and get lost and quit ^^ 

But enough yappin - sorry haha I hope that helps, I always get carried away giving feedback... Overall really well done game! Amazing presentation (the characters aren't my taste tho but they work) environments and interactable objects work well :)

Keep it up! And have a wonderful evening

(+1)

Thank you for playing the game! As of right now, there is no drawback to sharing energy with the spirits, though we considered a mechanic like that early on and are still considering one for the inevitable post-jam version. At least for me personally, one of my goals for this project was to avoid portraying generosity as a losing position, avoid the notion that to be generous you must necessarily lose something. While that's certainly true sometimes, I wanted to emphasize that there are plenty of opportunities to commit acts of generosity which carry no drawbacks at all! In our story, the player character is generous through their efforts, rather than by sharing some wealth of resources. Introducing a drawback for finding spirits could be interesting mechanically if done right, but narratively it teeters on presenting that message that generosity requires sacrifice. Rather than there being a drawback, there's actually a reward of sorts for finding the spirits, but I won't spoil that here.

I'm sorry that you had trouble with the first level, it certainly wasn't my intention to have it serve as a "gotcha"! While I did have an intended solution in mind while designing the level, the order in which you use the blocks actually doesn't matter. In fact, it's possible to complete the level with just one block if you're tricky enough! Did you know that you can pull blocks up ledges?

I don't mind yapping, I'm a yapper myself. Thank you for your feedback and thanks again for checking it out.

Nice - and not I did not know that you could pull them up ledges :) there was no situation to teach that to the player.

And yeah I also tried a lot of tricky jumping in the first level but could not find any exploits.