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I'm having an issue with recompiling the model in Blender(so I can use it in SFM/GMod), since the eyes use a different UV map than the rest of the model, baking the textures results in the eye texture covering the textures for the rest of the model. 


I'm still a bit new to Blender, and none of the tutorials I can find cover this specific issue.  I've tried combining the UV maps, but moving vertices to fit the eyes messes up texture mapping. 


Is there any way I can bake all the materials into an image texture? 

Sorry, I don't know anything about SFM. Why don't the current textures work for that?

Source only supports single image textures, so I need to bake the materials to a single image file to be able to use it in any Source game/tool