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ChunkerBuns

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A member registered Mar 15, 2024 · View creator page →

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Did it stop working after installing the Moushley outfit? Have you done any other modifications?

Hmm, two comments about face tracking in as many days. I'll look into what it takes.

Please read the linked Usage Guide in the product description. 

1) Nothing planned. I am honestly not sure how to add those features, as it's not something I have done before.

2) Substance coming soon. Though to add the Fur Shader is more of a Blender problem to solve, and those files will be releasing around the same time. roughly a week.

I don't pack the textures into the Blender file, for optimization reasons. But they can be very easily extracted from the UnityPackage file by using this tool. https://github.com/Cobertos/unitypackage_extractor?tab=readme-ov-file

Check Lammy's Usage Guide for any further information on how to find or link the textures.

The provided Blender file is mainly formatted for avatar modification purposes.

Chest slider at launch, and I am looking into a weight slider later for her unclothed body.

Plush Scoli is part of the "Substitute" attack I gave her. 

They used to be, but were taken down, due to Itch policy changes. Now, the only place I am able to make them available is at the respective links.

That is not included in this avatar.

Nah. No plan for that at this time.

Yeah. However, she doesn't have a complete body rig. Just a face rig and basic body armature, since it's primarily for VRC.

Hey there! The textures are not packed in, to keep file sizes down and avoid file redundancy. You will need to point the materials to the Unity Project's texture directory. Please check the Textures section of the Usage Guide for a little more info on getting that set up. https://docs.google.com/document/d/1-VCXLm_fIPkjHTCFe82rAz9TeFO0ZVslTVfntIdPlrY/...

She is basically as-is. She will have a chest slider, but the rest of her body proportions do not have sliders at this time.

A Blender file will be made available. It won't be quite ready for launch, but will arrive shortly after. Since it is set up for the VRC pipeline, there won't be any complex animation controls, but it is a great starting point for people who just want to do renders or their own conversions.

Regarding SFM, unfortunately, I don't know anything about that, so I can't be much help there.

Yup! She will have an accurate Rammy coloring, including her iconic shirt, a unique guitar skin, and the option to play her guitar right-handed (as opposed to Lammy's default left-handedness). I just added a new image to show the outfit and color.

Not sure if my earlier reply actually sent, but I do have the export scale at 1.5

If you have any continuing problems with the export, I will add the Export preset to the available files. 

Let me look into that.

No. Not without heavy modification. The print files have a very high polygon count and no textures or rigging.

No specific plans at this time, but she's definitely been on my shortlist of possibilities down the line.

It's possibly related to her longer neck? But I am not sure at the moment about a fix. Let me take a look, and see what I can do.

I'm still working through some of the missing prints, and I'm hoping to get her up on Patreon Shop in the near future.

Yes, both contain Blender scenes.

You can only remove her top. The rest remains clothed.

Sorry, I genuinely don't know if it's Itch stopping the purchase or not, but maybe try grabbing it off Gumroad.
https://chunkerbuns.gumroad.com/l/lapras-vrc
I JUST uploaded this and the files are the same as the ones here.

Oh? Is that on your end or Itch's end?

(1 edit)

Glad you enjoy!

At this time, there are no solid plans for the next potential bases.

Thank you! There are currently goggles and a pair of glasses included that might be what you're looking for. But at the moment, I don't have plans for any specific, new accessory pack. There are plans for some new outfits though.

I haven't added face tracking to any avatar yet, so a previous version would not have that. But that's something I could certainly look into as a feature, if you could point me in the right direction as to what it would require to add something like that.

Yes, the py is the ideal export settings for Mouse and her assets. 

Have you modified the clothes in some way? The way they are added to the avatar is through VRCFury, so adding it directly might be what's leading to the issue you're having. Feel free to hit me up on Discord (ChunkerBuns) for any further troubleshooting.

Not at the moment. I am looking into getting that supported though.

Yes. That is intended. Pardon for not clarifying beforehand, but since the Blender file is optimized for the Unity/VRC pipeline, the texture nodes are only there for reference and not hooked up or packed, to keep the file size down. You can find all the appropriate texture files inside the UnityPackage file.

For performance reasons, it is not enabled by default. This section of the Usage Guide that should explain how to set it up. Let me know if that helps! https://docs.google.com/document/d/1LfKFYs-F0eRNL0X6QqB76vY_AAsbcybuip9WEQwggko/...

It is a toggle in VRC, but she should not be nude in the Unity viewport or anything. Feel free to hit me up on Discord with any screens of the issue. The name is "ChunkerBuns" there.

Sorry, I don't know anything about SFM. Why don't the current textures work for that?

You can technically just swap out the Texture in the material, but because I swap materials for the Wet shirt option, you'd have to be sure to change the texture on all shirt materials.

Did you follow the Installation Guide? Do you have VRCFury and Poiyomi installed? https://docs.google.com/document/d/1wHTLaTW40BVC7RZRHqjnst3sE_Mk6hLVnTwAU5D1FOg/...