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THANK YOU SO MUCH! We would really like to make each mission's design more intuitive. Do you (or anyone else) have any specific suggestions on how to provide more guidance through any sequences? Since this is our first attempt, any feedback would be so valuable to us! Appreciate you playing ^^

(+1)

Few improvements I can think of are highlight interactable objects, give detailed descriptions in the mission, adding a minimap, adding an arrow around player. But all depends on the experience goal you want players to have. :)

Gotcha, thanks for your thoughtful response Brian! 🐈‍⬛