heya it's Chris!
I was deeply immersed in the soundtrack and the visual presentation. It was cohesive and mysterious, raising questions about the world-building for me to feel it over. I also loved that you guys implemented the cat companion and the flying broom mechanic--very creative and goes a long way.
I feel the game would really benefit from stronger onboarding. There's definitely instructions, but for example, I wasn't able to see what button to press to interact with the door, and almost quit before finding out the answer from your comment to yufpan. Another scene was the level where the cat ran away: because how it was placed, I was able to fly over to the other side, and due to that, it took me a long time to realize I was supposed to follow the cat. More gameplay playtesting would no doubt make the rest of the game shine much brighter.
Great jam effort!
Viewing post in Nyota & the Moon Palace jam comments
Thank you so much! The visual and sound style were things we settled on pretty quickly so it's nice to hear it all worked together well :) There are definitely a lot of bumps to smooth out because of the time constraint, but we're planning to get all those fixes in after the voting period so we really appreciate the feedback!