I like the audio and the concept. I have some constructive criticism that is hopefully welcome:
- The problem with the 3rd level is that the earlier levels fail to teach the player the necessary mechanics. It’s (effectively) the first time you see a blue dot with an arrow become a red dot, and the first time you have to make sure two red dots collide with each other, and the first time you have to intentionally destroy yourself on a red dot.
- The slowdown while aiming looks cool, but it feels like I’m being tested more on my aim than my problem-solving skills.