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(1 edit)

I like the audio and the concept. I have some constructive criticism that is hopefully welcome:

  1. The problem with the 3rd level is that the earlier levels fail to teach the player the necessary mechanics. It’s (effectively) the first time you see a blue dot with an arrow become a red dot, and the first time you have to make sure two red dots collide with each other, and the first time you have to intentionally destroy yourself on a red dot.
  2. The slowdown while aiming looks cool, but it feels like I’m being tested more on my aim than my problem-solving skills.
(1 edit) (+1)

I agree with both points. The levels were kind of done in a rush and weren't really playtested. I will definitely rework them after the jam to gradually introduce the concepts you mentioned. I intended aiming to be part of the challenge, but I guess the combination of both puzzle & aiming is also a bit too much for people.