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Oh I see! That makes a lot of sense, I guess you could say it's generous of you to still reward the player despite it being necessary lol, I'm looking forward to seeing the endings and how the generosity impacts each possible outcome! (I thought I should also mention since I forgot, there were a couple of places where I ended up getting stuck and having to restart the game. I think it was near the walls of some of the miniature rooms of the npcs!)

(+1)

Yes, the one you said is good enough too, but really I thought about adding or not adding the generosity amount for the chef and the weaver a lot and thought its better to add some amount by those quests too, and about the getting stuck issue, sorry and thanks for mentioning, I will fix that after the jam is over.