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I know I've mentioned it before but it was my first time too! Not my first jam overall (I did take part in an animation one during my uni days) but I feel like surprisingly I was much more on top of planning out and completing the tasks I'd been assigned/assigned myself. It truly has been an invaluable experience and I got exactly what I wanted out of it: I learnt many new things and gained some more experience in collaboration and game production pipelines! I got to see my art in an actual game for the first time!! It felt surreal and rewarding. As per a recommendation from an industry friend too, I introduced a project organisation structure (user stories and agile) to help us keep things on task which helped us out a lot in the end. One of my mentors told me that it made me seem a bit like a producer lol, and that we were pretty much functioning like a small studio.

I also got to understand what it's like creating art to be implemented in games and understanding the production side of their design. Like drawing foliage and assets in perspective for a 2.5D top down camera, but then later realising that because it's still being placed in a 3D plane with a flat ground, the bottom of the objects needed to be drawn flat instead of rounded like you would see in regular perspective!

Overall it was a challenge, I'm sure I bit off more than I could chew but I also wanted to test myself to see how much of a workload I could handle and how much I could realistically complete in the timeframe we were given. Suffice to say I think we did well, there are some things we didn't get to implement that I regret since they really would've enhanced the experience and conveyed our intentions better, but such is the nature of jams I guess. I'm definitely getting some well earned rest and taking the time to celebrate other people's hard work!

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Getting to see your art in an actual game for the first time. IS CRAZY ACHIEVEMENT, so exciting! You bit off and digested quite well. This GameJam really attracted a lot of skillful individuals and studios which I did not know was a thing!
Us too, we wanted to add more personality to the creatures and make the game less buggy but GG's ahahahahhaha

Yes so true! I haven't had a lot of time to check too many but the games I've come across so far have all been fun and there's some very interesting takes on the generosity theme. There's something so euphoric about being among likeminded creatives and celebrating each other's works :')