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This wasn't my first game jam, but it was the first one where I felt like I made something that was complete. Every day working on it was a satisfying experience, and I particularly enjoyed making the ending. It was important that I finished, and I gave all I could to that end. 

The last day was stressful because of a last-minute game breaking bug and lack of time to polish what I had left (there were several animations and routines I wanted to work on). I had to write some crappy last-minute code and my brain was literally soup at that point XD

I think what I've learned (and I hope anyone new to gamedev learns this too) is where my strengths are as a developer. For instance, this was the first game I made with a music soundtrack. I practiced over the last two months playing tunes on the keyboard and realized what a few minutes of improvisational music can provide to my experiences. I also realized my inability to form mental pictures (aphantasia) could inspire a game made entirely with outlines. 

Sometimes the best moments are the ones you give yourself to be original. Thanks for providing an original voice to the gaming world!

WELL. I'm really proud of you! Just played your game, the system design is so simple but so strong. Big fan of word plays so I really really liked it. And weirdly enough, I think the line drawings and music all go so well with the game ahahahha. Really great work guys. TGC needs to open categories for unique mechanics, people would bring up some crazy things on the table then