This wasn't my first game jam, but it was the first one where I felt like I made something that was complete. Every day working on it was a satisfying experience, and I particularly enjoyed making the ending. It was important that I finished, and I gave all I could to that end.
The last day was stressful because of a last-minute game breaking bug and lack of time to polish what I had left (there were several animations and routines I wanted to work on). I had to write some crappy last-minute code and my brain was literally soup at that point XD
I think what I've learned (and I hope anyone new to gamedev learns this too) is where my strengths are as a developer. For instance, this was the first game I made with a music soundtrack. I practiced over the last two months playing tunes on the keyboard and realized what a few minutes of improvisational music can provide to my experiences. I also realized my inability to form mental pictures (aphantasia) could inspire a game made entirely with outlines.
Sometimes the best moments are the ones you give yourself to be original. Thanks for providing an original voice to the gaming world!