Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks. It's a bit easier on native than web in my opinion. It just feels more responsive and easier to gain speed.

I am considering adding a practice/tutorial level later where you can just jump around and learn the basics. I was also considering difficulty modes but it was hard already to balance so I cut the idea for now. Another problem was that the speed in web is a bit harder to gain so I also had to balance that with native. Eventually I'd imagine the underlying settings like air acceleration would all be configurable for the player as it makes sense for the game.

(+1)

I was trying natively, has not helped me to hit my head to a lot of platforms lol :D

lol I can assure you that never stops. At some point one tends to go for crazier jumps and surfs as you're climbing the learning curve.