Thanks. It's a bit easier on native than web in my opinion. It just feels more responsive and easier to gain speed.
I am considering adding a practice/tutorial level later where you can just jump around and learn the basics. I was also considering difficulty modes but it was hard already to balance so I cut the idea for now. Another problem was that the speed in web is a bit harder to gain so I also had to balance that with native. Eventually I'd imagine the underlying settings like air acceleration would all be configurable for the player as it makes sense for the game.