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(1 edit) (+2)

Okay so.... tried out a few things, and some Dev suggestions to report:

Bigfoot is such a cool idea, and running around at that speed with like.... all THAT going on just gave me motion sickness.

Summoner is hysterical fun. All hail spiders. Tomatoe's are pretty fun too.



The Adept is so cool in theory, but... once you have the right build is a bit of a "standing still simulator"  Also, if you have totoms or other turrets, there's very much the question each round of "Will my circle spawn NEAR the totoms (instant win), or far from them (oh no)"   I kind of wonder if the mage circle should like... fizzle out after 20 seconds and appear somewhere else. Just... something to give a bit more dynamism, and to make the original spawn point less critical.



Okay: added thoughts:

Watering psycotic tomatoes feels great.

Being a malevolent spider with 8 arms feels amazing. Feels very good and natural.

"Orbital" is one of the greatest and most fun abilities in the game.  I would take this even without the damage boost.


Lots of fun, but also very silly. Good job.

with some size you can kick the totems around to reposition them towards your circle, it benefits them too, adept can choose the wand at the start and with it you have no sustain problem anyway whatever build you want to set up

Oh damn- only just found out you can kick the totems!

Okay, yeah in this case all is well. Or at least.... I still think a moving circle could be cool, but the fact that you can move your totems over to where the circle is makes things much better.

(+1)

just get enough amount+size and they hit everything, bounce is overkill