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horrifying 5 stars lol...

Honestly, it was great but what really stood out was the attention to audio detail. I spent most of the time being sneaky and blasting those mf's from afar because i quickly realized how scary it is backing up shooting in pitch black. What that made me appreciate was the gasp they make as they die... when your only light is the muzzle flare, it really helps you know if you can stop shooting or not.

personally when i play a shooter like this i like a bit more control over my POV, the sluggish nature lends itself to the loss of control in a shooter, but also makes it a little less natural to control.

otherwise. genuinely great! i would play an expanded version.

Thanks! I really appreciate that you mentioned the sound, since I spent quite some time getting it close to what I wanted, even though I'm not a sound designer.
I didn’t quite get what you meant by "control on your POV."
Do you mean you want to control your FOV? Or the sensitivity?
I'm thinking about continuing to develop this game a bit more, so understanding that would help me a lot.
Thanks again for your comment! :D

(+1)

ah yes, sorry, i don't think i finished my full thought there... what i meant was... when your point of view (pov) feels sluggish and slow to look around/maneuver,  it adds to the element of horror where you feel like you don't have full control at all times. It feels almost like a handicap (it takes time to look around, so you cant always be sure something isn't sneaking up on you). What i prefer is a higher sensitivity when it comes to camera handling in these kinds of games. Perhaps a slider in some settings would be good for this? After all it's a personal preference thing.

Id love to retry this down the line with a little more expansion, if you need a someone to give feedback or play-test once its been expanded a bit, feel free to message me.