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i love the idea of a tactical grid-based game that's not combat-focused, and you pulled it off great! this is fantastic!! :D

the music is pleasant and a perfect fit for the relaxing atmosphere. the graphics are wonderful--love the art style, and they convey what's going on well. the animals are super cute, too!

the puzzles were fantastic. there's a great difficulty curve already: the early levels are easy to get first try, but the later ones took me a few restarts to get everything perfect. i needed to get those optional goals! i like the branching bonus levels, too--the layout on the level select makes it clear that they're something a little different, but they don't feel out of place either

one question: is there a way to skip dialog at the beginning of the level? especially on those later levels where i had to restart a bunch of times, i would have liked to skip past the intro and get straight to the meat of the game. the dialog was short enough that it wasn't a complete pain, but this might be something worth adding (if it's not something i missed that's already in there)

this is a great chunk of the game for a demo. i feel like i got a taste for the game, but not enough to be satisfied yet. can't wait to see more! wishlisted on steam c:

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Thank you for your encouraging feedback! I’m happy that you’ve enjoyed the game.

An option to skip starting dialogs on retries is a must, you are right. It’s a shame I didn’t invest time in implementing it yet.