i love the idea of a tactical grid-based game that's not combat-focused, and you pulled it off great! this is fantastic!! :D
the music is pleasant and a perfect fit for the relaxing atmosphere. the graphics are wonderful--love the art style, and they convey what's going on well. the animals are super cute, too!
the puzzles were fantastic. there's a great difficulty curve already: the early levels are easy to get first try, but the later ones took me a few restarts to get everything perfect. i needed to get those optional goals! i like the branching bonus levels, too--the layout on the level select makes it clear that they're something a little different, but they don't feel out of place either
one question: is there a way to skip dialog at the beginning of the level? especially on those later levels where i had to restart a bunch of times, i would have liked to skip past the intro and get straight to the meat of the game. the dialog was short enough that it wasn't a complete pain, but this might be something worth adding (if it's not something i missed that's already in there)
this is a great chunk of the game for a demo. i feel like i got a taste for the game, but not enough to be satisfied yet. can't wait to see more! wishlisted on steam c: