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Overall, I loved this little game! As a fellow grappling game I was a big fan of how the mechanic was implemented. It was super fun flinging around and pulling things towards me. The visuals were gorgeous and finding all the coins was a nice little challenge. The teddy quests were also very on theme. This game felt a lot like Reaver in the best possible way. 

One thing I would really like to see is more sfx/music and maybe music that fits better within the game. Sometimes it was hard to know if I was on the right path or if I was doing what I was supposed ton be doing because there were no sounds guiding me and providing feedback. Obviously the constraints of the jam come for us all, but sfx would be an incredible addition. I also liked the music at the end but because I didn't really know the story, I didn't feel like the music fit within the context of everything that we had done throughout the game.

Additionally, I think there are more ways to hammer home the generosity theme using the final score/grade system at the end. Maybe some kind of formula that takes into account the amount of coins leftover, how many bears helped, and the time leftover.

Also, I couldn't figure out how to save the teddy bear in the cave. I tried moving the block everywhere and talking to both bears but for whatever reason I just couldn't get it to work. 

Finally, if you are to make any tweaks I would love for the maze section to be replaced by something else or to implement a run/slide feature. I feel as though the game is mostly about movement and swinging and putting in a maze disrupts the flow and also causes some wacky interactions with the arms.

These are obviously mostly just minor problems. The game was still a lot of fun and I had a good time with it. Overall, great game, tons of fun, and I would definitely recommend!

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Thanks for the in-depth review!
I also really wish I managed to get some sfx in. I think the next jam I do I'm going to change my approach and add sounds as I'm working on mechanics.

I purposely left helping the bears out of the scoring system. Since my goal was to make it so helping the bears would negatively impact your score. But I did want to reward the player in some way. So each time you help a bear, the world changes a bit. Helping the first bear stops the rain. Helping the second one increases the saturation. And helping the third adds music.

As for the maze...I just ran out of ideas. And I didn't have the time to brainstorm a better one TwT.

And yeah, the first bear is currently broken. I forgot to move the trigger collider when I made the room smaller. 

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Yes of course! And it seems I misunderstood your intended purpose and missed the additions to the game! Hearing the rationale, everything makes a lot more sense and I really like the open ended way you left things! And the maze wasn't horrible by any means I just think the more swinging the better! And thank you for the clarification on the first bear! That would have bothered me haha. 

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It's definitely bothering me XD