Thanks for the awesome suggestions!
Most of what you suggested are things I was thinking about while I was working on the game, and I agree with you on your points.
I was hoping to add some more content to this initial release like an alternative story mode where you explore pre-made levels with MalO as an ally, but things were taking far longer than I anticipated and I wanted to get the prototype out.
As for the "reward on loss" issue, I agree with you that this is a problem from a gameplay perspective. I wanted the loss animations to be a bit femdom oriented, but in future updates there was also going to be a bunch of purchasable animations to reward players for collecting money. I might rework how the loss animations are "rewarded" to the player in the future as well.