Hey made this account just for you. That is the potential (or perversion your pick of the truth) I see in the game. I relay want to see this game succeed, and be more than the other MAL0 games I have played. So I am going to give you my feedback the good and the bad. Take what you think will make the game better ,I just want to give my thoughts and feelings on this before they get cold.
Here is my feedback:
The Good
1. Starting game-play. You have a good retention loop ,I played the game to keep getting more rather than just look for the scenes. I hope to see more refinement on this (Loot variety, competitors, tools, friendly interactions with MAL0, ect)
2. Works on even a potato. If you keep it optimized you have the potential to garner more players. I would love to see this work on steam-deck to but I understand the nature of the beast and can't complain if it don't. Prioritize making it functional and complete before expanding.
3. The models charm. It stands out for not being the most overused and has a charm that makes it stick out to me compared to others. With more interaction both NSFW and cute friend/pet? moments I think this could have some staying power. A SFW mode would show that your game has more merit than just the FUN stuff, but I would rather see the game be complete rather that have more and more added to it.
Things to tweak.
1. The environment should have a little more character to help players navigate more. This could mean adding different types of doors to indicate to players what the room type is before they entering. Give a feeling of control allowing them to plan a head. Right not it does not matter, but it is good to future proof the plan.
2. Give rooms a personality. The example I will give is the binding of Isaac.
Keep the room connection idea but make every room have a personal problem to overcome. It does not need to be complicated just a little chiefs kiss. Make it feel like this place was a used and not just some SCP test (Unless that is what you are going for).
If you wan to keep the RNG that is fine it has a fun twist to it, but the rooms don't make you want to engage with the game-play much, just get the best stuff and GTFO.
2. The reward loop is backwards. This is not just you, too many people do this, but you should not be rewarded for failing . If you want to stand out invert this.
Have it that something else is coming after you (The plague doc or something) and make MAL0 your upgrade system/reward to winning. Like she is the one pinging the loot, and helping you navigate ect. I feel this would make the hub room story (BTW the best part IMO) make more sense and give you a reason to keep doing what your doing.
A example reward and game-play could be like this depending on what you want the game play to become: When you get to the switch you then get an option to find her and gain a new scene and maybe some more GBs add a challenge that the doc or whomever is now more aggressive so you make the choose what is more important.
3. The Game Style. I would think about how the game is currently being positioned. You already have a similar competitor with the same hostiles (Different objectives, models, ect of coarse, but the game style is the same. Get the do-hicky, what ever else you can or need and GTFO) as mentioned above adding just a little more core game-play challenges could put this into the top of your genre .
4. The tools. Right now you have a really bad inventory system. Why would I take a flair when I could just add another cog and save up for battery upgrades. The map to me was the thing that was king, nothing compared for both price and functionality to it. Why get HP restore when most things can just oneshot you until you get HP upgrade? The scanner takes up to much power for what it currently offers that I have seen. Then once you know what is worth what why would you go buy it? (Again if it was like a MAL0 upgrade it might have more pull, as then you would be interacting with her)
I know this stuff is still RELAY EARLY but just food for thought.
I like the game, and would love to see it stand out compered to games like it. I see a good game here that could go far and I hope I can help in doing that.