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(+3)

Bugs Found

1. Auto-Aim Bug, when the target is destroyed before the projectile hits it, either by the area explosion of a projectile hitting a target in front, or by hitting the baseline or changing phase, it continues to aim in the direction of the "ghost target", as if the target was still there.

2. Negative Spawn Time Bug, there is no purchase limit, after a certain point you can buy Spawn Time -0.5s, which stops the spawning of normal balls, allowing only the spawning of bosses.

3. What is Slow on Hit? Does it decrease the speed of the hit ball by X%? Or is there an X% chance of decreasing the speed of the hit ball? Regardless of which one it is, I can't recognize it.

4. Infinite Critical Hit Chance Bug, does putting +105% critical hit chance cause me to deal additional damage or is it just a bug because there is no purchase limit?

5. Boss UFO, cool, but with the auto-aim purchased, the few times it works, it gives preference to the UFO instead of the bombs and then the bombs fall and the player loses, even hitting kills on the bombs, the auto-aim didn't allow me to defeat the UFO.

(+2)

Thanks for the reports! I'm looking into these. For 3, slow on hit causes a temporary slow (drag) on the ball's movement. Percent is maybe the wrong wording for it because it can go above 100%.