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Thanks for the feedback. Yeah, I agree—I gave the player too little control. I’ve implemented some of the things you suggested. Maybe I made the player a bit too predictable, haha.

UPD: I played version 1.2.1. Now the game feels a little more dynamic! The players have become more aggressive, and at the same time, the attention scale remains an important part of the gameplay.

Good job! But I still think there should be a little more players.

Found a bug: I can't shoot when I'm standing still. I also saw a player run through me. I don't think they be able to do that...