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(+2)

It's an interesting idea, but the intelligence of the "players" leaves much to be desired. Very often, the "players" forget about the boss and go off to the side, where they take damage and die, and you don't have time to react. Very annoying

I also noticed a bug, if you stand close to the player, he will just constantly attack. An easy victory, considering the fact that the attention scale does not have time to fall to zero.

Improve the movement of the players, make them more predictable. It would also be much better if the players had more hp than 1, and the players themselves should be more than 1. It would also be nice to control the shooting yourself, I understand it was made to make it more difficult, but it's more annoying and makes you want to drop the game.
To complicate game, you can make the "attention scale" more prone to falling, depending on the distance to the players, the frequency of the boss's movement and the range to the nearest flying arrows, as well as the number of hits on the players, which makes the game more risky, since you don't know how many hp the players have.

Idea: 10/10 - i like it
Realisation: 5/10 - boring and annoying, but game have a future. Just need a more work

P.S. I noticed that game is on "WIP", i just criticised done work

Thanks for the feedback. Yeah, I agree—I gave the player too little control. I’ve implemented some of the things you suggested. Maybe I made the player a bit too predictable, haha.

UPD: I played version 1.2.1. Now the game feels a little more dynamic! The players have become more aggressive, and at the same time, the attention scale remains an important part of the gameplay.

Good job! But I still think there should be a little more players.

Found a bug: I can't shoot when I'm standing still. I also saw a player run through me. I don't think they be able to do that...