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(1 edit)

1. Tbh that's due to laziness on my part because i ported over the bullets from my other shmup game which is all black and white and only started putting coloured bullets in the boss patterns while forgetting to put them in the stage enemies.

2. I tried to account for that and when you play the game a lot through trying to route it, it gets easier to use. Although yeah it's still difficult but that's part of the fun.

3. This isn't meant to be a full game and more so a single one off extra stage-like level. Which is why it all gets resolved in one level. 

I honestly didn't even plan on revisiting this game (the original had only 5 phases to Raiko) but there was an opportunity to submit some games for touhoufest to be displayed there and this was an low stakes one to develop upon as all I needed was add more phases to make the fight longer. Then I randomly found this jam which coincided with the same period so I submitted it here because why not.Thanks for playing though!