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Thank you so much! I really did manage to include a lot, but that was mostly thanks to the long game Jam time. I'm so used to game jams only being 4-7 days that this one felt like forever. And yet I still managed to ship a game full of bugs and with less features then I planned. Oh well!

And yeah, there is supposed to be a UI pop up that appears when you get close to the first puzzle that tells you how to solve it and what the controls are. Unfortunately I forgot to Anchor the dang thing and now it pops up somewhere off screen in the current build. I think I'll probably cut down on that initial Vo and make it less long, then add a little bit of extra Vo once players reach the first light puzzle that verbally explains all of that.