Fun little idle/tower defence game, and the story element at 48 dust/s added a nice depth to the message. Very satisfying adjusting discharge points and seeing things play out, and the zap sfx was strangely hypnotic after a while. I agree with the confusion others have mentioned here, and I feel like it would be better if Static Discharge Power and Energy Capacity were combined into a single upgrade, so you could upgrade your damage at the cost of slower charge times, before upgrading your energy recharge to balance it out again. Overall, a very charming game.