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(+1)

Fun little idle/tower defence game, and the story element at 48 dust/s added a nice depth to the message. Very satisfying adjusting discharge points and seeing things play out, and the zap sfx was strangely hypnotic after a while. I agree with the confusion others have mentioned here, and I feel like it would be better if Static Discharge Power and Energy Capacity were combined into a single upgrade, so you could upgrade your damage at the cost of slower charge times, before upgrading your energy recharge to balance it out again. Overall, a very charming game.

(+1)

Thank you for playing! I'm glad you made it to the final story - I hope you enjoyed it~

I really wish I could have seen your suggestions before the final submission; they're all great and very helpful.  

Thank you again for taking the time to deeply experience this game~