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Been watching the progress on this and it turned out really nice. The UI is beautiful and feels great to interact with, and it’s really fun and engaging adjusting the parameters and seeing what emerges from the noise. The background music really sets it all in a tranquil and ethereal mood, could definitely lose a lot of time playing around with this. Only thing I feel is missing would be some time options, it would be nice to be able to pause for awakening life, or speed up to see the most stable resolution. I’m assuming the “Receive” and “Bestow” are for sharing configurations, but it doesn’t seem to be working on the web version. My best creation so far is this “flower”:

Abiogenesis Flower

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Thanks for the kind review SoysCodingCafe. Great idea with the time options! I had planned on them for the challenges mode which would see you design organisms to complete goals, but as a solo dev, and the time remaining in the jam drawing to a close, I abandoned those plans in favour of polishing the sandbox as much as possible.

Receive and Bestow are the sharing options, apparently though they don't work given the iframe permissions in Chrome. I can confirm they work on Firefox and iOS however.

I did try originally to have the configuration state live in the URL search parameters, but because itch serves the game as a cross domain iframe you don't have permission to modify the URL.

That's an awesome flower though, mind if I steal it to put in the game as a preset after the jam is over?

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It makes sense you focused on polish, I feel like it really paid off. Very impressive work for a solo dev!

Feel free to take the flower parameters as a preset, I’d be honored to have it be part of the game! Though I will mention it’s not the most stable configuration, it can take a bit of finessing to have it maintain its shape. I find it easiest to draw some green as a base, then draw the red “petals” encircling the green, and build it up from there. Can also help to add the orange, set up the parameters, and then remove and add it again to get the layers balanced.

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I did add spawning shapes to the game at the last minute, but I didn't have enough time to link them into the UI. It would make it much easier to build more complex shapes if you could pause and use things like donut shapes and concentric circles.