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Our game tried to incorporate story as a key feature in its gameplay. You play as the Mouse, a hero coming home after his quest is concluded. You walk through his journey in retrospect and learn more about his endeavors as you go. We wanted to avoid our story from becoming self-sacrificing, which hopefully we conveyed in this short game. A lot of the story is going to be fully implemented in our polished version after the game jam's conclusion, but we're pretty proud of how much we did with this (...in one week... our mistake...haha)

My part in this specifically was story, level/game design, and music, where music plays a huge role in characterizing these critters (it changes based on who you help and who you don't help).

https://itch.io/jam/tgcxcoreblazer/rate/3629125