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I like the game design - hope you keep working on this game. Maybe could be like a incremental or a idler game. I like how the willingness cost is highest for getting out of bed and progressively gets lesser. And how it gets kinda easier every day. Truly an accurate commentary on depression and such.

I did run into some bugs, like being able to do the confidence/socialization actions even without the reqd confidence or being able to buy stuff without having the money. 

Overall, very nice game mechanic design - would love to see this fleshed out more as like a incremental or idle game of a person recovering from depression. Good luck !!