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(+1)

I've just downloaded it and I'm loving the feature set this has. Being able to do variable heartline and friction is an absolute godsend for some of the weird stuff I like working on. 

I've noticed what I think is a bug when using curves and geometric sections together. When you place a geometric section after a curve the pitch and yaw carry over from the roll, even when using lead out. So for instance trying to create a lift hill with a upward curve followed by a straight geometric section results in a curve followed by an incredibly tight geometric spiral ( more than 50 rad/s usually ). 

If there's anything I'm doing wrong with how I'm configuring my nodes, I wouldn't be surprised, so it might just be on my end. I'm running the mac version on an M1 too, so it could be Apple being Apple 
 

I’m glad you like it!

The pitch/yaw speed getting carried over is intentional, since it allows you to transition very smoothly between force and geometric sections. However, it does feel unintuitive after curve sections. Maybe I can zero out the pitch/yaw speed after curve sections.

In the meantime, you can just keyframe pitch and yaw speed to 0 at the start of the geometric section